According to Infinity Ward, one of the two teams of developers for Call of Duty and the developers working on the new game Call of Duty: Ghosts which will be released on November 5th for current generation of consoles, said that the majority of people who play the game are apart of what they call the “casual game space”
Mark Rubin, the lead developer of Call of Duty: Ghosts stated why he thinks that the introduction of the new consoles hardware will not be an issue for the franchise. “We have an enormous amount of players who are more in the casual game space, but they play a lot.
“It’s kind of a weird, ironic thing to say. They aren’t hardcore gamers, or even gamers, but they play Call of Duty every night. And those guys are going to continue to play regardless of platform. So I think not only will we continue to engage with that existing player base, but we’ll take next gen and see how far we can go with it.”
According to them, the development team “can’t change too many of the core rules” if it wants to keep hold of the series’ existing audience, from the casual players mentioned above through to pro gamers.
“There is the obvious truth that if this were football, and next year they decided we only want seven players a side and you can use your hands, I don’t think people would want to go to many of those games.
“We can play a lot with the outside of how that works, and it’s things like character customisation, making the movement through that world better, making the world itself more interesting, adding the new modes, adding the new dynamic maps.
“So there’s still I think a lot to do,” Rubin added. “Any time we ship a game – and this a non-Call of Duty statement, this is [applicable to] any dev you’ve ever talked to – is there’s always a ton of features they wish they could have gotten to, before they shipped. So I think we’ll always be able to bring new and interesting stuff. It’s literally that we’re just trying to make a better game than we made last time.”
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