E3 2015: Project Morpheus

We suppose that no one has missed the obvious attempts of numerous companies to bring products – both hardware and software – to the market. The whole thing started by Oculus with the Rift (which has been now bought by Facebook for reasons that only psychics and Zuckerberg know for the time being).

Soon it was revealed, that a similar product is being developed by Sony (project Morpheus) while not long ago, Valve and HTC were added to the list of companies that are investing money on that part of the industry. Note that the two last companies work together on “Vive”. The Rift has already been announced to circulate during the first 3 months of 2016, while Sony’s Project Morpheus is expected to be released during the first 6 months of the same year.

The first impressions by Sony’s Project are really good but we all have to wait for the final titles to come up with a conclusion. Morpheus is significantly improved compared to last year’s product which was still under development and many tests had still to be done. In more details, the image provided by this year’s Morpheus are much more detailed. The Japanese company seems to have upgraded the two screens to a resolution of 1080. The sound seems clearer and the overall experience is definitely much more steady and solid.

Sony mentioned that it has achieved a scan at 120Hz on Morpheus and even though we do not know if all the games that are being prepared for the new peripheral device, will “obey” to that refresh rate it still pretty good at 75 Hz or 90 Hz.

A lot is depending obviously on the kind of title that the Morpheus will take advantage of. On E3 there were many games designed for Sony’s new device, such as the “Time Wasters”, the “Rigs of Guerilla Cambridge”, while there were also some titles available on multiplayer, or even online mode through the PSN.

Some games will need all 120Hz so the Japanese company will probably make some compromises to the graphics quality in order to achieve smooth movement. And other games will be played at 60Hz so they could be much more detailed in graphics.

What’s even better about the Morpheus is, that while the Rift (by Oculus) requires a powerful computer system to function normally – which many gamers may not have – the PS4 is powerful enough to support satisfyingly VR games.

The helmet is light and easy to put on, even for people who wear glasses. It allows the adjustment of its lenses to a wide range in order for the player to find the best focus for his eyes. The sound is great. In other words, everything reveals that Morpheus is probably pretty close to its commercial form, so the final product will not be much more different from what is described above.

Until the final release, stay tuned to read all the latest news on this and many other hot topics!

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