[UPDATED] Microsoft’s move to real-money Xbox Live transactions may hit customers wallets

 

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[alert style=”alert-info”]Microsoft have since released a statement concerning the change in pricing. Head to the bottom of the article to read their statement to TNC.[/alert]

Microsoft’s decision to ditch Microsoft Points in favour of a transition to real-world money may prove costly for customers.

According to reports emanating out of the UK, where the feature is currently being beta tested, it is costing more to buy content in real money than it would’ve cost with Microsoft Points.

According to reports out of the U.K., where the feature is currently in beta testing, it costs more to buy content in real-world money than it did with Microsoft Points. Eurogamer says that games that cost 1,600 Microsoft points used to set British customers back to the tune of 13.60 pounds ($20.25). Now, the same titles cost 14.99 pounds. Similar price hikes were also discovered on 1,200, 800, and 400 Microsoft Points.

Several posters on Reddit, who are protesting about the increases, say that the games now cost about the same as their counterparts on Sony’s PlayStation Network.

Xbox Currency

Microsoft has been quietly beta testing its transition from Microsoft Points to real-world currency in its upcoming fall dashboard update. The move follows Microsoft’s decision last year to ditch Microsoft  Points in  in favour of credit cards and debit cards.

For the moment, it is only UK based gamers who are having to put up with the increased charge and it is not yet clear how the switch will affect those in other countries.

From Eurogamer:

  • 1600MSP games are now £14.99; previously this was the equivalent of £13.60
  • 1200 MSP games are now £11.99, previously £10.20
  • 800 MSP games are now £8.99, an even bigger increase – previously this was £6.80
  • 400 MSP games are now £4.49, previously £3.20

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When asked to comment by TNC, a Microsoft Spokesperson said “We are aware that select regions experienced some incorrect game title pricing in the Xbox Live beta. This was an unintended error that we are in the process of fixing. We’ll be reimbursing impacted beta participants for the difference in what was paid and what the price will be after the update is available to all members.” adding that “More information about the Microsoft Account transition to local currency can be found here.”

The spokesperson also stated that “Of note, beta programs give us a chance to test, fix and correct issues like this. As with all betas, we take the learnings from our program and make corrections and adjustments prior to the update being available to all members. As always, we appreciate the participation of our beta customers in helping us launch and build great products.”

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